Softwares / VFX apps
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Download The Foundry Nuke Studio 11.1v3 for Windows x64
Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more
All the tools you need to get the job done, no matter how you’re working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs.
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Highest quality resultsUsed by many of the best VFX houses in the industry, the Nuke family’s state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying.
Power and performance
Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you’re a team with a deadline or tackling a solo project.
Collaborative workflow
Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you’re sitting side by side or across the globe.
Speed and efficiency
Work fast and interactively with Nuke’s cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to complete your project on time is built in and ready to go.
The perfect fit for your pipeline
Open and customizable, Nuke fits perfectly into your pipeline, with major operating system support, low hardware requirements, support for industry standards like OCIO and Alembic, and a Python API and Pyside included.
2D compositing and visual effects
Nuke’s industry-leading nodel toolset making compositing and review faster and easier than ever before
With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
Nodal toolset
With over 200 creative nodes, Nuke delivers everything you need to tackle the diverse challenges of digital compositing. This includes industry-standard keyers, rotoscope, vector paint tools, color correction and so much more.
Deep Image compositing
Deep Image compositing tools let you create and work with images that contain multiple opacity, color and camera-relative depth samples per pixel, so there’s no need to re-render CG elements when content changes.
3D compositing and visual effects
3D Camera Tracker
The integrated Camera Tracker in NukeX® and Nuke Studio replicates the motion of a 2D camera with an animated 3D camera or point cloud in Nuke’s 3D space, allowing you to composite 2D/3D elements accurately with reference to the original camera used for the shot. Refinement options, advanced 3D feature preview and lens distortion handling improve efficiency and accuracy on the trickiest tracking tasks.
3D workspace
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Nuke offers a limitless, integrated 3D environment that lets you create and render complex scenes composed of 2D footage, 3D models, cards, basic geometry, cameras, lights, and meshes. Great for camera projections for set replacements and other tasks where you need to simulate a “real” environment.Collaboration
User presets and node toolsets
Nuke’s time-saving user presets enable you to set and save tailored node parameters for effects to use across multiple projects. Node toolsets let you automate your workflow by creating grouped configurations of nodes for specific tasks.
Versioning
Nuke’s powerful versioning functionality allows you to bring new versions of shots into Nuke Studio’s timeline or Nuke’s nodegraph and swap between them quickly and easily. This capability makes comparing and reviewing work at different stages, and work done by different artists, simple.
Editorial
SDI broadcast monitor support
All Nuke editions provide SDI broadcast monitor support on compatible AJA and Blackmagic SDI-out hardware. With this support, you can accurately check color space and aspect ratios on broadcast content during the review process.
Multi-track editorial timeline
Nuke Studio® comes complete with a multi-track editorial timeline that lets you playback, review and edit multi-layered sequences of video, CG and audio tracks. You can stack unlimited tracks containing as many clips as you need and blend tracks to easily create overlays. Create timeline effects and flip them into the node graph, or edit and render compositions right from the timeline.
Performance and pipeline
Python API and PySide
Available across the entire Nuke® family, the Python API can be used for full pipeline integration and automating common tasks and procedures. PySide is also included to allow users to build custom user interfaces via Python and the Qt frameworks.
OpenColorIO color management
With OpenColorIO (OCIO), the open-source color management solution from Sony Picture Imageworks, Nuke can setup a single profile to provide consistent colors across all compatible applications to simplifying the color management process.
Supported operating systems:
For full details on the requirements for GPU Acceleration see the release notes.
Windows 7 or Windows 10 (64-bit only)
CentOS 6 or CentOS 7 (64-bit only)
*Note: Other operating systems may work, but have not been fully tested
---------------------------
Release Date: 12 April 2018
New Features: There are no new features in this release.
Feature Enhancements:
• The Nuke online help has been updated to a more responsive top navigation style.
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The Foundry Nuke Studio 12.1v3 Win x64
Title: The Foundry Nuke Studio 12.1v3 Win x64
Info:
Nuke 12.1 gives artists all the features they need, right at their fingertips. With the new Shuffle Node, substantial enhancements to BlinkScript and Particles and performance improvements targeting GPU accelerated nodes.
Nuke 12.1 gives artists all the features they need, right at their fingertips. With the new Shuffle Node, substantial enhancements to BlinkScript and Particles and performance improvements targeting GPU accelerated nodes.
New Shuffle Node
Introducing a new, updated version of the Shuffle node which will replace both the Shuffle and ShuffleCopy nodes. With a more user-friendly UI, the updated node improves stability and offers consistent channel ordering relative to the previous Shuffle node. Plus, it can now support one or two inputs and up to eight channels per layer.
Introducing a new, updated version of the Shuffle node which will replace both the Shuffle and ShuffleCopy nodes. With a more user-friendly UI, the updated node improves stability and offers consistent channel ordering relative to the previous Shuffle node. Plus, it can now support one or two inputs and up to eight channels per layer.
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Updated Nuke Spherical Transform and Bilateral
We’ve merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. SphericalTransform has a new MirrorBall projection method, alongside access to the standard set of Nuke filter methods. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12.1 and are available in Nuke—they do not require a NukeX license.
We’ve merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. SphericalTransform has a new MirrorBall projection method, alongside access to the standard set of Nuke filter methods. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12.1 and are available in Nuke—they do not require a NukeX license.
Cara VR GPU Caching
Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. This improvement is also available in BlinkScript.
Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. This improvement is also available in BlinkScript.
New BlinkScript Particle Support
NukeX now includes a new ParticleBlinkScript node. This node allows users to write BlinkScripts which operate on particles and further enables users to write their own custom Particle nodes. We’re also providing 14 new gizmos as a starting point for artists and developers using ParticleBlinkScript to create new particle tools.
NukeX now includes a new ParticleBlinkScript node. This node allows users to write BlinkScripts which operate on particles and further enables users to write their own custom Particle nodes. We’re also providing 14 new gizmos as a starting point for artists and developers using ParticleBlinkScript to create new particle tools.
To facilitate these updates, we’ve made some updates and fixes to Nuke’s BlinkScript framework to improve performance for GPU-accelerated nodes and help developers working with BlinkScript, including a new debug printout. See the release notes and developer documentation for details.
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